FlyInside Flight Simulator 0.6.0.0 Released - 7/26/2019
FlyInside Flight Simulator 0.6.0.0 brings major improvements! First and foremost, we have a brand-new streaming world-wide scenery system. In addition, you'll find new scenarios, helicopter flight-model improvements, bug-fixes, and performance improvements.
The first thing you'll notice when you fire up FlyInside 0.6 is the brand-new scenery. Instead of being limited to the US, you can fly nearly anywhere in the world. Rather than having generic neighborhoods, you'll see detailed photoscenery, 1 ft/pixel resolution on most areas. Realistically placed houses, buildings, trees, and water make for a beautiful world to explore.
We're streaming imagery from Bing Maps, so there's no huge download. You don't need a strong internet connection either, just a couple megabits per second.
Beyond scenery, you'll find all sorts of little usability enhancements and stability improvements. Despite looking massively better, the simulator uses fewer resources and runs just as smoothly as before. Be sure to try out the improved helicopter flight model in the B407 and MD500, and learn to fly the T-38A with our new tutorial.
FlyInside Flight Simulator 0.5.4.0 Released - 2/22/2019
We've just released FlyInside Flight Simulator 0.5.4.0. This update includes loads of fixes and improvements, along with a couple of big new features!
This update includes the beginning of our flight school, which will include a series of tutorials and challenges. Two missions are currently included. Intro to Flight will teach you basic aircraft controls and instruments, and guide you through a take-off and landing. The second tutorial is an interactive 737 startup procedure. You'll flip tons of switches and start a 737 from cold and dark! The second tutorial is still a work in progress, we're going to add voice-overs and explanations so you know what you're doing, and why. You can expect more scenarios soon, now that we have an efficient process for creating them.
In addition to the flight lessons, we've added several major usability improvements. You can now configure VR touch controllers to your liking from "Settings -> VR". This includes how sensitive the "virtual yoke" is and how it responds to motion, and whether you hold down your trigger, or simply tap-on/tap-off for yoke grab. All aircraft cockpits now support beautiful internal night-lighting, so you can read the gauges when it's dark out. Finally, the built-in video recorder has been upgraded to output MP4, making it a lot more user friendly.
As always, there are quite a few minor bug-fixes, performance improvements, aircraft fixes, and loading speed improvements. We hope you enjoy this new build, and as always, look forward to your feedback!
FlyInside XP Discontinued - 1/25/2019
It is with regret that we announce the discontinuation of FlyInside XP. It's been over two years since we first launched our plugin for X-Plane, bringing X-Plane 10, and then X-Plane 11 into virtual reality, opening up a whole new world for flight-simmers. Although we've worked hard to support many engine updates over this time, as of X-Plane 11.30 we are no longer able to provide our own VR integration.
From a technical stand-point, X-Plane has closed off their shaders. Without shader source code shipping with the simulator, there's just no way for us to properly inject VR. We spent a lot of time working on a solution, in an attempt to achieve 11.30+ compatibility, but over the last week we've determined that it simply isn't possible to make this work reliably.
We're researching the possibility of turning "FlyInside XP" into a lighter layer which sits atop native VR while providing virtual window imports, Leap Motion hands, and some of our other features. It's largely unknown how this will work though, or how long it could take, so in the mean-time we're discontinuing sales of FlyInside XP. Anyone who ordered in the last month (December 25th 2018 or later) may contact firstname.lastname@example.org. We're offering either a full refund or a transition to any other FlyInside product of your choice, including FlyInside Flight Simulator.
Technical Details: As part of their transition to Vulkan, X-Plane now ships shaders as precompiled "SPIR-V" byte-code. A large portion of FlyInside's rendering interception works by rewriting shaders on the fly. We invested a huge amount of time in creating a "shader decompile -> edit -> recompile" system, but over the last week it's become clear that it simply isn't a feasible approach.
FlyInside Flight Simulator 0.5.0.0 Released - 1/11/2019
Today we launched FlyInside Flight Simulator 0.5.0.0! This is a significant upgrade which includes a total overhaul on VR controller support, a new helicopter flight model, and a more solid world.
First off, we've completely overhauled our VR interaction system. Whether you're using Oculus Touch, HTC Vive wands, or Windows Mixed reality controllers, you'll want to try out your VR controllers. Nearly every switch in every cockpit can be manipulated using your controllers. The new system makes it easy to grab the lever or switch you want without accidentally bumping others. Improved haptics mean you can feel when you come into contact with a lever, and you'll know when you pass every transition in a tiny three-way switch. A new virtual yoke system makes it just as easy to fly an airplane with a VR controller as it was with a physical joystick, and you can fly helicopters this way too. User interface interaction has been revamped too; you can interact with windows and menus using a laser-dot system. Finally, we've also fixed quite a few minor bugs and annoyances with VR controllers.
FIFS 0.5.0.0 adds a brand new helicopter flight model. The helicopters feel alive, thanks to transverse flow, ground effect, ETL, and a number of other aerodynamic effects. You can practice auto-rotations and engine-outs. If you're not careful you'll even end up experiencing Vortex Ring State. Maybe you can practice breaking out with the Vuichard Recovery Technique? We've worked with a number of pilots and enthusiasts to tune our flight model in, but this is just the start. You can expect further refinements and improvements to flight accuracy over the next few months.
Along with improved helicopters comes a more solid world. Trees and houses are dangerous, you don't want to crash into them! For a real challenge, you can now land your helicopter on skyscraper heli-pads.
This new update is available through our website, on Steam, and via our free trial. So come fly!
FlyInside Flight Simulator December Update Released - 12/20/2018
Today we launched the FlyInside Flight Simulator December Update! The December Update adds all-new improved scenery, an improved flight model, and a variety of small fixes and improvements! Enjoy denser scenery objects, improved building models, and high-resolution ground imagery.
Existing customers can install the update inside the simulator using "Sim -> Check for Updates." You can also contact email@example.com to request a Steam key and install via Steam.
Our next priorities are implementing scenery for Europe, and bringing the world to life by adding road/air traffic. Stay tuned, and have a happy New Year!
FlyInside Flight Simulator December Update Incoming - 12/14/2018
Two months ago we released FlyInside Flight Simulator, and we've been hard at work ever since! Thanks to your suggestions, feedback, and bug reports, we've had plenty to do. Next week we're launching the December Update, which includes all-new scenery, world-objects, terrain shadows, and major flight-model improvements. Watch the video below for a preview:
In addition to the new scenery and flight model, there are plenty of bug-fixes, usability improvements, and new features included. In addition we're launching FlyInside Flight Simulator on Steam! If you bought FlyInside Flight Simulator through our website, contact us for a Steam key.
A note for existing FlyInside customers: if you log into flyinside-fsx.com you're entitled to a hefty discount on FlyInside Flight Simulator (available since we launched it). With our first large update and Steam launch, that discount period will be ending, and the sim will be receiving a small price increase. So come try it out today!
FlyInside Flight Simulator Released - 10/11/2018
FlyInside Flight Simulator is a brand new flight simulator built for virtual reality! It ships with ten beautiful aircraft, and scenery for the continental USA. As of today, you can Download and Buy it from our website!
FlyInside will be an open platform, allowing add-on developers to create plugins, aircraft, and scenery with ease.
Today, FlyInside Flight Simulator includes ten high-quality aircraft from MilViz and TFDi!
We also have an in-house system which makes it easy for add-on developers to port their existing aircraft to FlyInside Flight Simulator. If you're interested, contact firstname.lastname@example.org with the title "FS Addon Developer." Additionally, we have an aircraft SDK (under development), which allows developers to easily create FlyInside aircraft from models in Blender, Maya, and 3DS Max. We'll be releasing this SDK to the public in early 2019. Between the SDK and import tools, we should be able to rapidly grow an aircraft ecosystem.
Open Beta/Early Access
FlyInside Flight Simulator is still under development. We're releasing now so that we can gather community feedback, get add-on developers on-board, and of course help fund development. To reflect the in-development status, we're releasing at low-cost:
- New Customers - $32
- Existing Customers - $25
- Kickstarter Backers - $20
As we release future updates, the price of the simulator will go up to reflect the improved functionality. So, what's in store for the future?
- Expanded Scenery - We have a Europe scenery under development, and will target global scenery after
- Improved Scenery - Most of our development so far has been on the simulator engine itself. It can push huge amounts of auto-gen, but is mostly drawing "developer art." Now that the first version is out the door, we'll be working with artists to enhance the scenery content itself.
- Offline ATC - We want to build a living world. This includes intelligent air traffic, and an ATC system you can interact with.
- Additional Aircraft - We're working with multiple aircraft developers to port additional aircraft to FlyInside Flight Simulator. Some will be added to the base simulator, as free updates.
- Realistic G1000, G530 style avionics - Right now our digital avionics are fairly basic displays. The goal is to fill them in and create units worth practicing navigation with.
- Much much more - There are few projects more ambituous than a flight simulator. We plan to add features and fixes for years to come.
FlyInside 1.9 Released - 12/8/2017
FlyInside 1.9 overhauls FlyInside interaction with major improvents! It also adds support for Windows Mixed Reality headsets.
FlyInside 1.9 brings interaction improvements across the board. We've tested and improved interaction in every stock aircraft across FSX, X-Plane 11, and Prepar3D v4. We've fixed general bugs with some interactors in X-Plane and Prepar3D v4. FlyInside 1.9 also includes corrections to flaps levers, throttle levers, and magneto switches across quite a few aircraft.
Note that some X-Plane aircraft are still missing grab-able yokes. These were surprisingly technically difficult to fix, and we hope to correct the issue with a future update.
Vive and Windows Mixed Reality users will notice another huge change. We've unified our interaction system so that Vive and Mixed Reality controllers share the same system as Leap Motion and Oculus Touch. Your controllers will now appear as hands within VR. By default your hand is making a pointing gesture. Reach out and touch buttons, aircraft controls, switches, etc to manipulate them. Squeeze your trigger to make a fist, to grab levers. The same fist lets you grab virtual window controls to move and size virtual windows.
Windows Mixed Reality
FlyInside 1.9 also adds Windows Mixed Reality support. To use these, install Windows Mixed Reality for SteamVR and download the SteamVR version of FlyInside. This support is still somewhat beta, we're working on improving asynchronous timewarp reliability with these headsets. The WMR controllers are supported too.
We've also fixed a major compatibility bug with the CEF plugin for X-Plane, allowing you to fly the FlightFactor A320 Ultimate in VR. There are still same shader bugs occuring with FlyInside and this aircraft, you can get around them by using EFB for X-Plane and disabling reflections.
FlyInside P3D4 Released - 10/13/2017
After many months development, we're excited to announce the release of FlyInside P3D4, which adds Oculus Rift and HTC Vive support to Prepar3D v4!
Prepar3D 4.0 already has built-in VR. Why do I want this?
Frame-rates! Perhaps the most important difference you'll notice between FlyInside P3D4 and Prepar3D 4 native VR is the smoothness of VR. You can expect significantly higher frames in FlyInside P3D4, thanks to our highly tuned stereo-rendering system. Try our fully-functional free trial to compare!
In addition you'll have access to the FlyInside features you know and love:
- Interactive VR Mouse Cursor
- Oculus Touch, Vive Wand, and Leap Motion VR input
- Virtual Windows
- A huge number of VR settings and control bindings
What's next for FlyInside?
In the short-term, we're working on adding X-Plane 11.10b compatibility to FlyInside XP, as X-Plane introduced major changes to the rendering pipeline. In the medium-term, we're developing support for Windows Mixed Reality headsets. For the long-term, we're cranking away on our built-for-VR flight simulator!
FlyInside 1.81 - Released 7/7/2017
FlyInside 1.81 contains a significant number of bug-fixes, and a couple of new features too.
This release contains a number of bug-fixes. Thanks to a huge amount of community support in tracking down the issue, and a lot of developer time fixing it, we've resolved both the black-screen-bug and cross-eyed-view bug which were plaguing some X-Plane pilots engaging on longer flights. Testers who once frequently encountered these problems are now reporting 2+ hour flights with zero issues.
Beyond fixing these high-priority bugs, we've fixed a number of rare crashes and instabilities across all sims. In general you should find that FlyInside provides a more stable experience.
In general, we've been making further tweaks to our Leap Motion+Oculus Touch subsystems. You'll find that more controls work more intuitively across more aircraft. We've improved the number of aircraft which support yoke/throttle grabbing, allowing you to fly without a joystick.
We've also fixed an annoying issue centered around binding an interact button with Oculus Touch.
New FlyInside XP Features
In addition to bug-fixes and tweaks, we have a couple of big new features in FlyInsideXP.
External Views: You can now use the external views in FlyInside XP, either from the menu or from Shift+1, Shift+2, etc. See beautiful airplanes from outside the aircraft!
ATC/Map Window in VR: If you pop out the X-Plane Map or ATC window (using the button on the top-right), it will now automatically be imported into virtual reality, where you can see it in-cockpit. We've also fixed the stretched-window glitch which was previously occuring.
We're now full-speed ahead developing support for Prepar3D v4. It's been a large undertaking, and we still have a lot of development to do, but we're working on it. We'll announce more details as the software enters beta-testing later this summer.
In addition, we're continuing development on FlyInside Flight Simulator. It's a brand new high-performance flight simulator, developed from the ground up (not based on source code from an existing simulator). It's a 64-bit flight simulator designed to support huge amounts of auto-gen at the frame-rates required for VR, while maintaining compatibility with many existing FSX aircraft.
We'll be posting more details along with in-depth videos in the future. If you'd like to stay up-to-date, sign up for our mailing list. We don't spam.
FlyInside 1.8 - Released 4/28/2017
FlyInside 1.8 adds support for Oculus Touch, improves interaction, and fixes a huge number of bugs.
FlyInside 1.8 adds support for Oculus Touch to FSX, Prepar3D, and X-Plane! See the above video for some instructions. Using Oculus Touch you can control the aircraft, adjust the autopilot, tune the radios, and more!
It's been months since our last major update, and a lot of that time has been spent improving interaction. You'll find that more of your third-party aircraft support interaction, and more of the controls in your aircraft work quickly and intuitively. This applies across Oculus Touch, Leap Motion, Vive Controllers, and the interaction dot. We've included a new "radio panel" interactor in FlyInside 1.8. In supported aircraft, after tapping a radio/transponder knob, you'll be greeted with a read-out of the current frequency, along with easily touchable arrows to adjust frequency.
Like most of our releases, FlyInside 1.8 fixes a wide variety of bugs and small improvements. You'll find lower VAS utilization in Prepar3D, especially when flying complex aircraft. The cockpit in X-Plane 11 now displays correctly with HDR turned off (and you may want to try this out, it runs smoother). We've hunted down and eliminated several crashes and glitches. In general, the experience is all-around nicer!
The black-screen bug has been plaguing X-Plane 11 users, and we've spent a lot of time investigating it. We don't have a definitive fix, but we have some huge improvements.
The bug seems to be tied to GPU memory use. FlyInside 1.8 improves resource allocation, and our beta-testers are reporting quite a drop in black-screen frequency. Some have seen it eliminated entirely. If you are still getting black screens on occasion with FlyInside 1.8, try turning down your "Texture Quality" slider. You can also set X-Plane 11 to Medium graphics, which makes a big difference.
From here-on-out, we're planning to publishing smaller, more frequent updates. We plan to work on 3rd-party aircraft compatibility with Oculus Touch/Vive controllers, a more definitive fix for the black-screen bug, support for virtual windows in X-Plane 11, and friendlier camera/view-point control.
FlyInside 1.71 - Released 12/15/2016
FlyInside 1.71 adds support for X-Plane 11, HDR in X-Plane, and improves performance.
FlyInside 1.71 adds support for the X-Plane 11 beta. The new default aircraft look beautiful, and the graphics are a big step up! In addition, we've added support for HDR in both X-Plane 10 and X-Plane 11.
Given the number of changes in X-Plane 11, we expect that some bugs will be found. If you run into any strange issues, please report them at the FlyInside XP forum.
FlyInside 1.71 adds several performance improvements over FlyInside 1.7. If you encountered a drop in FPS or, stuttering when upgrading to 1.7, that should now be fixed. We've also added a toggle for Oculus ASW. To enable ASW, go to "FlyInside Menu -> Settings -> Graphics -> Enable Oculus ASW."
FlyInside 1.71 fixes several bugs. We've added inital support for xEnviro and PilotEdge in FlyInside XP. Extrusion bridges in Prepar3D no longer appear to be extremely tall.
While we don't have a complete solution to cloud rotation in Prepar3D, but we've added an option which many users find preferable. You can change how clouds are drawn from "FlyInside Menu -> Settings -> Advanced, " at the bottom of the settings pane. Finally, we've fixed a subtle warping/distortion which was occuring for some users on both Oculus and Vive.
FlyInside 1.7 - Released 11/17/2016
FlyInside 1.7 adds support for X-Plane 10, Oculus ASW, and fixes several bugs.
FlyInside XP - X-Plane 10 Support
With the release of FlyInside 1.7, we're proud to announce FlyInside XP! FlyInside XP adds Oculus Rift and HTC Vive support to X-Plane 10 (X-Plane 11 support will follow in a free update), including the usual FlyInside functionality like virtual windows and a VR UI.
As of 1.7, FlyInside XP 1.7 is a strong beta. Virtual flight with FlyInside XP is beautiful, stable, and solid. Nearly all aircraft work, many add-ons work, and most features are in-place. That said, we have a few features we'll be introducing in future patches:
- Support for external views
- Ways to access X-Plane UI Pop-ups from within the cockpit
- Aircraft interaction support. Right now this only works for some controls on some aircraft
- HDR support
Despite these missing features, FlyInside XP is already a wonderful experience! You can try it for free, right now, by combining the X-Plane 10 trial and the FlyInside XP trial. You can look forward to never encountering another OOM.
You may need to adjust X-Plane's rendering options to achieve a comfortable frame-rate for VR.
FlyInside 1.7 adds Oculus ASW support. If you're able to achieve a stable frame-rate of 45fps, ASW will significantly improve the smoothness of motion around you. If you encounter any performance issues you can disable ASW, focus your simulator window and press Ctrl+NumPad1.
As always, this update includes a number of bug-fixes. You should encounter fewer crashes and can expect better compatibility with a variety of simulator configurations.
FlyInside 1.62 - Released 9/22/2016
FlyInside 1.62 adds support for Prepar3D 3.4, eliminates cockpit shimmer in Prepar3D, and fixes several bugs.
Prepar3D 3.4 Support
FlyInside adds support for Prepar3D 3.4. Use VR, Leap Motion, and the VR UI with the latest version of Prepar3D!
Cockpit Shimmer Elimination
In FSX and Prepar3D, complex cockpits often appear to shimmer. It varies from aircraft to aircrfaft, but small details distractingly blink in and out. While this effect is actually visible in normal on-monitor simulation, it's very obvious and distracting in virtual reality. FlyInside 1.62 adds cockpit shimmer elimination to FlyInside P3D. We're working on porting the same technology to FlyInside FSX for our next release.
Complex aircraft have never felt so realistic and solid before.
General Bug Fixes
FlyInside 1.62 continues to improve FlyInside's interaction support, increasing compatibility with third-party aircraft. This will be an ongoing process continued in future releases, but each release is a little bit better. FlyInside 1.62 also fixes several crashes and incompatibilities.
FlyInside 1.61 Released - 9/12/2016
FlyInside 1.61 improves memory usage, adds new Leap Motion gestures, and fixes several bugs.
Reduced Memory Use
FlyInside 1.6 fixes a bug with FlyInside+complex aircraft. Compared to 1.6 you should be able to turn up settings, load more scenery, and have more VAS left over.
New Leap Motion Gestures
FlyInside adds new index-finger-tip gestures. To use them, hold out the tip of your index finger to an aircraft control.
First you'll see a progress circle appear. As you hold your index finger still, it'll fill up. This way, you won't accidentally bump controls you didn't mean to interact with. You can turn off the tap delay from FlyInside Settings -> Leap Motion
If you held your finger above a button or simple switch, it'll tap. If you hold it above a lever, you'll see a path appear. You can drag your fingertip along this path to control. If you held your finger on a knob you'll see a slider-bar appear. Slide your finger left or right to control.
FlyInside 1.61 improves general Leap Motion/Interaction/Vive-Controller compatibility with third-party aircraft. It also contains slight UI improvements and several crash fixes.
FlyInside 1.6 Released - 8/19/2016
FlyInside 1.6 makes the cockpit controllable with gaze-look, Vive controllers, and an improved Leap Motion system. It also adds VR SLI support, color adjustment customization, and more!
New Input System
FlyInside 1.6 introduces a new unified input system. You can control your aircraft cockpit with several different input methods.
Vive Controllers: If you have an HTC Vive, you can move levers, twist dials, and flick switches using your VR controllers. To flick a switch just aim the laser and click the trigger. To twist a knob, aim the laser, hold the trigger, and use your thumbpad.
Finally, you can grab levers by holding the controller up to them and holding down the controller.
Leap Motion: FlyInside's Leap Motion support has been revamped yet again! You can make a fist to grab levers. To rotate a dial, pinch it, observe the circular slider which appears, and rotate your hand.
You can tap buttons and flick switches as always.
FlyInside 1.6 also introduces Leap Motion exclusion zones. Look at your hand and press your Interact key to set an exclusion zone. While your hand is in the exclusion zone (on your joystick), you won't be able to bump buttons as you fly the aircraft.
- Yoke Control: Using either the Vive Controller or Leap Motion, you can now grab the yoke of many aircraft. A real-life joystick is preferable, but it can be a lot of fun to fly the aircraft purely by virtual controls.
Gaze Look: You can also manipulate the aircraft cockpit without ever taking your hands off the joystick! Press your interact button once to show the blue interaction dot. Look at the aircraft control of your choice, and press interact again.
Switches will flip, and you'll see a plus/minus UI for controlling levers/dials.
- Oculus Touch: Oculus Touch support is under development, and will be part of the same system.
- Unified Tooltips: FlyInside 1.6 introduces new unified tooltips. Much easier to read in VR, and consistent across Leap, Vive, interaction, and the mouse.
FlyInside 1.6 adds VR SLI support to FlyInside P3D. If you have multiple NVIDIA GPUs configured for SLI, VR SLI support will activate automatically in Prepar3D. While VR SLI doesn't provide much of a frame-rate boost at the moment, it results in more stable frame-rates, a smoother experience, and more robust asynchronous timewarp. We'll continue to implement advanced GPU apis in the future, and attempt to improve the performance provided by VR SLI.
Note that VR SLI is not supported in FlyInside FSX, due to FSX's older architecture.
Color Level Adjustments
FlyInside introduces Color Level Adjustments. You can tune the brightness, constrast, and sateration of your simulator. Great for darker night flying, a brighter daytime, or just a more colorful world! This functionality is available under FlyInside Settings.
Be sure to check out the new FlyInside User Manual. We'll be updating the user manual with helpful guides on all of the new FlyInside 1.6 features over the next few days.
FlyInside 1.6 includes a variety of bug-fixes. Traffic loading speeds are greatly improved, some Optimus-based computers should work with FlyInside P3D, certain FPS-hit bugs have been solved, and many crashes eliminated.
It's been quite a while since the last major release of FlyInside. We've been busy developing the new unified input system, adding VR SLI, and making major changes in general. From here on out, you can expect smaller, more frequent releases.
The new input system adds a lot of new functionality, but doesn't have great support across all third party aircraft. We'll be releasing updates which add support for more aircraft in the near future. If your favorite aircraft doesn't work well with Leap Motion, Vive controllers, or the interaction dot, please make a report on the message board.
FlyInside 1.52 Released - 6/5/2016
FlyInside 1.52 adds support for Prepar3D 3.3 and makes FlyInside's Leap Motion integration less performance intensive.
FlyInside 1.51 Released - 5/27/2016
FlyInside 1.51 introduces a large number of bug-fixes and minor usability improvements over FlyInside 1.5 including:
- Improved usability of interaction system
- Third-party aircraft compatibility improvements
- Camera improvements
- Fixes issues with activation on some computers
- Several crashes and freezes fixed
Check out the Change Log for more details.
FlyInside 1.5 Released - 4/5/2016
FlyInside 1.5 introduces Vive support and fixes freezes!
The most significant addition with FlyInside 1.5 is HTC Vive support. The Vive is a virtual reality headset which includes some very cool motion controllers, and a tracking system designed to track larger walkable areas.
FlyInside's Vive support is currently in Beta. Performance is not yet as good as its Oculus counterpart and certain features are still buggy. Expect this to improve significantly over coming weeks, Vive support has only been under development for a few days! If you have Vive, please try FlyInside 1.5 and post your experiences on the message board.
Once the FlyInside's Vive builds are out of Beta you can expect some cool new functionality. The Vive's motion controllers will allow new ways to interact with the cockpit, while room-scale tracking will allow pilots to walk around and inspect their airplanes. Stay tuned!
Several crashes have been fixed since FlyInside 1.4. If FlyInside was freezing for you on-load try it again, it should work now!
FlyInside 1.4 Released - 3/28/2016
I'm very excited to announce the release of FlyInside 1.4. FlyInside 1.4 adds Oculus Runtime 1.3 support, Oculus Rift CV1 support, improved Night Mode visuals, and several bug-fixes.
Oculus Runtime 1.3 Support
FlyInside 1.4 adds support for the Oculus 1.3 runtime! This brings improved asynchronous timewarp support (way less judder) and support for the consumer Rift. Make sure that you have the latest NVIDIA or AMD drivers, judder is a thing of the past on modern GPUs! Whether you run FlyInside at 30fps or 90fps you should almost never see a dropped frame.
If you have a consumer Rift you are in for a treat! Screen door is nearly gone, and a vast improvement over the DK2. Small text is much more readable. Comfort is hugely improved.
Launch from the Start Menu
FlyInside is now launched via shortcuts on your Start Menu or Desktop that the installer creates. Rather than starting your sim directly (it will run in monitor mode), start your sim via the "FlyInside FSX" or "FlyInside P3D" shortcuts.
FlyInside introduces experimental Geometry-Warp Smoothing. GWS makes positional head movement much smoother, even at lower frame-rates. It does introduce some visual artifacts, and is considered experimental. Try at your own risk and post feedback on the message board!
You can enable this experimental functionality out by binding a key under Bindings -> VR -> Geometry-Warp Smoothing.
FlyInside 1.4 fixes several crashes. It also improves compatibility with Bitdefender Antivirus.
A Note on Vive Support
I'll be receiving an HTC Vive this week and hope to have Vive support in-time for April 5th. Stay tuned for updates!
FlyInside 1.3 Released - 3/18/2016
FlyInside 1.3 introduces an entirely new UI. Rather than fumbling around with settings and menus inside a cramped cockpit, there is a wide-open, easily accessible menu view. No more fumbling for your mouse, instead the new UI supports gaze-looking interaction. Look at a button, click your joystick trigger, and use FlyInside without ever taking your hands off of the joystick. This works for FlyInside's virtual in-cockpit windows too! And of course, the whole UI is Leap Motion touch friendly.
Leap Motion Improvements
FlyInside 1.3 also includes FlyInside's new contextual cockpit Leap Motion support! Beautiful outline hands replace the old skeleton hands. The stylus is gone, instead you can press buttons and flick switches directly with your fingertip. It's easy to pull levers and adjust knobs with the new contextual cockpit system.
No More Preview vs Pro
Finally, with FlyInside 1.3, the FlyInside Preview download has been eliminated. Instead, all users can download FlyInside Pro. If you don't own FlyInside Pro it will run in trial mode.
Unlike the old FlyInside Preview, the FlyInside Pro Trial is fully functional! You can try out Leap Motion, play with virtual windows, use binocular zoom, and enjoy the full spectrum of wthat FlyInside has to offer. The trial never expires, you can use it as often as you'd like. Each VR flight is restricted to 15 minutes when in trial mode though, you'll have to restart your simulator to continue.
With the new trial system every user will be able to test-drive the features I've put so much effort into crafting. I hope that trying these features will convince you to support further development by purchasing FlyInside.
Keep in mind, FlyInside 1.3 has been under development for months now with numerous changes and new features. Bugs will be found and crashes reported. Please report any issues you encounter on the message board. I'll be working to put a follow-up release together as quickly as possible which incorporates bug-fixes and enhancements based upon user feedback.